Advanced Compositing Tools
macOS: macOS 12.6 Monterey +, macOS 13 Ventura +, macOS 14 Sonoma +
FxFactory: 8.0.16 +
Apps: Final Cut Pro 10.6 +, Motion 5.6 +, Premiere Pro 22 +, After Effects 22 +
Hawaiki Comp Tools 5 is compatible with Final Cut Pro, Motion, Premiere Pro and After Effects.
Hawaiki Comp Tools provides a comprehensive set of view modes to make it easy to setup and refine your composite. In Final Cut Pro and Motion (but not the Adobe hosts) there are onscreen buttons and menus for selecting the views which are duplicates of the Inspector controls.
The following options are available:
Off by default.
Provides a gamma correction to the matte view so you can easily spot pixels in the background that are not clear. Leave off to have the Matte view match the alpha channel view of the host.
Off by default.
Set to 1 by default.
The slider is limited to values between 0 and 3 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 3 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 0 by default. Only values between 0 and 0.99 are allowed.
Set to 1 by default. Only values between 0.01 and 1 are allowed.
Set to 0 by default.
The slider is limited to values between -5 and 5 but you can type values between -50 and 50 by clicking on the current value in the inspector.
Contract or expand the matte.
Set to 0 by default.
The slider is limited to values between 0 and 20 but you can type values between 0 and 200 by clicking on the current value in the inspector.
Off by default.
Matte Cleaner is designed to help you deal with problem areas in your foreground that refuse to go solid. At extreme settings you can use Matte Cleaner to force fill "holes" in your foreground caused by reflections or foreground colors that too closely match the background screen color. Check the Matte Cleaner switch to enable this option, and adjust the Amount slider as necessary. For advanced hole filling operations you will probably also want to use the Fill Holes slider which helps to force the filler into more of the holes.
Note that while Matte Cleaner is a really powerful tool, like any keying control you want to make sure that you only use as much as you actually need and no more - at extreme settings you can risk compromising your edges, so keep an eye on them to make sure you're doing enough but no more.
COMPOSITING TIP: If your foreground holes are caused by reflections, it's worth knowing that filling them in is not always the best-looking option. Being reflections they should ideally be reflecting your environment, and in your final composite that environment isn't the flat color of your despilled green/blue screen (which is what it will be if you fill them in), but rather it ought to be the color of the new background and any detail it may contain. Hence leaving your holes see-through will often have the effect of making them look more like real reflections and your composite will look better as a result.
Set to 0.1 by default. Only values between 0 and 1 are allowed.
Set to 0 by default.
The slider is limited to values between 0 and 20 but you can type values between 0 and 50 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 3 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 3 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 0 by default. Only values between 0 and 0.99 are allowed.
Set to 1 by default. Only values between 0.01 and 1 are allowed.
Off by default.
Off by default.
Hawaiki Comp Tools gives you an entire color correction suite so you can polish your composite all from within the one plug-in.
Set to 0 by default.
The slider is limited to values between -5 and 5 but you can type values between -16 and 16 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -100 and 100 but you can type values between -120 and 120 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -100 and 100 but you can type values between -200 and 200 by clicking on the current value in the inspector.
Angle set to 0° by default.
Value must be between 0° and 0°.
Set the Color Space of all of all Color parameters below this menu.
NB. Exposure, Temperature, Tint and Hue operations are always performed in the default linear color space of the plug-in.
The following options are available:
Set the Tone Curve (transfer function) of all Color parameters below this menu.
The following options are available:
Set to 1.96 by default.
The slider is limited to values between 0 and 3 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Off by default.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -1 and 10 by clicking on the current value in the inspector.
Set to 0.5 by default.
The slider is limited to values between 0 and 1 but you can type values between -1 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -100 and 100 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -100 and 100 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -100 and 100 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -100 and 100 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 1 and 10 but you can type values between 0.1 and 100 by clicking on the current value in the inspector.
Set the pivot point for the lift sliders. Values above this are left unchanged.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Set to 100% by default.
Control the overall effect of the parameters in the Color group.
Off by default.
Set to 10 by default.
The slider is limited to values between 0 and 100 but you can type values between 0 and 400 by clicking on the current value in the inspector.
Off by default.
Set to 0.5 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 3 by default.
The slider is limited to values between 0 and 32 but you can type values between 0 and 400 by clicking on the current value in the inspector.
Off by default.
Set to 20 by default.
The slider is limited to values between 1 and 100 but you can type values between 1 and 400 by clicking on the current value in the inspector.
Off by default.
The following options are available:
Set to 10 by default.
The slider is limited to values between 0 and 30 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 5 but you can type values between 0 and 30 by clicking on the current value in the inspector.
On by default.
Off by default.
The following options are available:
Set to 0.2 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 0 by default. Only values between -5 and 5 are allowed.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -1 and 1 but you can type values between -2 and 2 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 0 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -0.25 and 0.5 but you can type values between -0.25 and 1 by clicking on the current value in the inspector.
Set to 0.5 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 0 by clicking on the current value in the inspector.
Adjust the color space used in the Despill process.
Rec.709 seems to work best even with HDR material but you can select Rec.2020, ACEScg or Display P3 Linear for a different look - normally the resulting despilled image is slightly warmer.
The following options are available:
Adjust the Width and Density sliders to taste - it's a very good idea to do this while looking at the Edge Matte view so you know exactly what you are doing. Normally the default edge width and density should be enough, but you may need to increase the values for problematic foregrounds or high resolution footage. Note that the Edge Matte view is not the matte used in Light Wrap.
Set to 5 by default.
The slider is limited to values between 0 and 10 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set to 2 by default.
The slider is limited to values between 0 and 5 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Off by default.
If you enable Qualify, you will see the Center, Angle and Spread controls appear and the Edge Matte view change with purple on the left hand side and yellow on the right, representing the two halves of a gradient matte. This is used in Edge Replace and Edge where additional controls will become visible.
If you enable Qualify, you will see the Edge Matte view change with purple on the left hand side and yellow on the right, representing the two halves of the gradient. The Value A sliders will now control the areas that are purple and the Value B slider sthe edges that are yellow.
You can adjust the Angle of the gradient any way you like - so for example you could have Value A at the top and Value B at the bottom by entering an Angle of -90 degrees. You can adjust the center of the gradient with the Center slider - negative values move the center closer to Value A and vice versa. Finally, the Spread slider allows you to adjust the spread of values across the gradient and hence the softness of the mix between the A and B values - a lower Spread value will make for a more abrupt transition between the two sides and a larger value will spread it out further.
Set to 0 by default. Only values between -1 and 1 are allowed.
Set to 0° by default.
Value must be between 0° and 0°.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 4 by clicking on the current value in the inspector.
Edge Replace allows you to replace the edge of the foreground with pixels further from the edge. Useful for dealing with a noticeable dark or light edge caused by excessive in-camera sharpening and chroma subsampling as well as the real world light wrap that is present in some shots.
It does this by eroding - Sample In - then blurring - Fill - the foreground and replacing the original foreground with these synthesized pixels in the area defined by the main Edge Matte. Amount controls the blend of the replacement with the original - a value of 1 replaces the original foreground entirely (providing the Edge Matte value is also 1).
NB. You can refine the area affected by Edge Replace with the Edge Matte controls.
You need to increase Sample In enough to avoid sampling the edge artefacts (by default Sample In is set to zero because the Fill process suffices for a lot of shots) and then push Fill just enough to ensure the edge pixels are replaced. The ideal setting for these controls is very much dependent on the color of the surrounding foreground pixels as well as the color of the background in the area you are replacing.
Off by default.
Set to 3 by default.
The slider is limited to values between 1 and 30 but you can type values between 1 and 100 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between 0 and 20 but you can type values between 0 and 50 by clicking on the current value in the inspector.
Set to 1 by default. Only values between 0 and 1 are allowed.
When The Edge Matte is qualified you have the option to qualify Edge Replace with a gradient matte and the B controls appear. The A sliders will now control the areas that are purple and the B sliders the edges that are yellow. This allows you to target specific problem areas.
Set to 3 by default.
The slider is limited to values between 1 and 30 but you can type values between 1 and 100 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between 0 and 20 but you can type values between 0 and 50 by clicking on the current value in the inspector.
Set to 1 by default. Only values between 0 and 1 are allowed.
You can adjust the color (RGB Balance, Brightness and Saturation), transparency and blur of the edge. Note that unless Qualify is enabled, the A sliders are the master controls for the various edge corrections and the B sliders are not shown.
Each of these methods uses the same very thin matte which only encompasses the very edges of your foreground. Using this matte you can make detailed adjustments to the edge as required to help the foreground sit better into the background, compensate for edges that have been over-lit, or create special effects. The really powerful and unique feature of Edge in Hawaiki Comp Tools is that you can divide the edge in two and affect either side independently, using the Qualify option.
Off by default.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 3 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 0 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between 0 and 10 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set the blur radius with the Blur sliders. Edge Blur has a more subtle effect than the main Matte Blur.
In general, you want to avoid blurring your matte wherever you can to preserve as much fine detail as possible, but sometimes if your green/blue screen is not as good as it should be, you'll have unwanted "stepping" or aliasing of your edges, or some of the processing you have applied may have made them look a bit too sharp. If this is the case, your first step should be to make sure you have enabled Denoise (see above) which is specifically designed to deal with this type of issue and will handle it really beautifully and smoothly without compromising your matte. If your footage is really poor and Denoise doesn't get you far enough only then should you consider using Blur - after having first fired your cameraman and/or thrown away your camera!
If you are encountering serious aliasing problems, it usually means that you've over-processed the matte somewhere or other. Make sure you go back and review your previous decisions to see if you can improve on them before trying Blur. Hawaiki Keyer gives you more options for refining your matte than any other keyer so you should usually be able to find a good way of treating the problem without having to resort to blur.
NB. Changes to Edge transparency and blur change the matte and as such will be reflected in the Matte view
When The Edge Matte is qualified you have the option to qualify Edge Replace with a gradient matte and the B controls appear. The A sliders will now control the areas that are purple and the B sliders the edges that are yellow. This allows you to target specific problem areas.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Use the Brightness slider to adjust the brightness of the edge up or down as required.
Displayed when Edge Matte - Qualify is enabled. Works on areas of the Edge Matte that are coloured yellow.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 3 by clicking on the current value in the inspector.
Adjusts the saturation of the edge as required.
Displayed when Edge Matte - Qualify is enabled. Works on areas of the Edge Matte that are coloured yellow.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Adjust the red channel of the Edge.
Displayed when Edge Matte - Qualify is enabled. Works on areas of the Edge Matte that are coloured yellow.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Adjust the green channel of the Edge.
Displayed when Edge Matte - Qualify is enabled. Works on areas of the Edge Matte that are coloured yellow
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -1 and 1 by clicking on the current value in the inspector.
Adjust the blue channel of the edge.
Displayed when Edge Matte - Qualify is enabled. Works on areas of the Edge Matte that are coloured yellow.
Set to 1 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 0 by clicking on the current value in the inspector.
Edge Transparency is a great way to soften any hard edges in your matte and give you a smoother-looking composite. It uses the same thin edge matte as the rest of the edge features and allows you to reduce the opacity of the foreground in that small area.
Displayed when Edge Matte - Qualify is enabled. Works on areas of the Edge Matte that are coloured yellow.
Set to 0 by default.
The slider is limited to values between 0 and 10 but you can type values between 0 and 100 by clicking on the current value in the inspector.
Set the blur radius with the Blur sliders. Edge Blur has a more subtle effect than the main Matte Blur.
Displayed when Edge Matte - Qualify is enabled. Works on areas of the Edge Matte that are coloured yellow.
Set to 1.96 by default.
The slider is limited to values between 1 and 3 but you can type values between 0.01 and 5 by clicking on the current value in the inspector.
Edge Brightness and RGB can now work in a gamma space which you can set with the Tone Curve Gamma slider - defaults to the Final Cut Pro default of 1.96. Colour adjustments are more fine grained especially when when the foreground is dark. Set to 1.0 to revert to the current behaviour in HK 4.5 Edge Tools.
Fine Edge allows you to darken the outer edge and brighten the inner edge of the foreground’s semi-transparent (grey matte values) pixels. Quite sophisticated results can be achieve with a look that differs from the main Edge brightness.
NB.Use BG requires the Background dropzone to be populated as it uses the luminance of the background image to adjust the process.
Off by default.
Set to 1 by default.
The slider is limited to values between 1 and 2 but you can type values between 1 and 5 by clicking on the current value in the inspector.
Set to 0 by default. Only values between -1 and 0 are allowed.
Off by default.
Set to 0.5 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 2 by clicking on the current value in the inspector.
Background Match automatically adjusts the edges of the foreground to match the color and brightness of the background. If a foreground pixel is darker than the background it will be brightened and if lighter than the background, darkened but only in the area defined by the Edge Matte. Background Match can be used as an alternative or complement to Light Wrap.
IMPORTANT NOTE: - It's important to note that in order to use this feature, you need to add your background image to the Background source well. Without a background image being fed to the plug-in, you won't get the desired result.
Off by default.
Set to 1 by default. Only values between 0 and 1 are allowed.
Set to 1 by default. Only values between 0 and 1 are allowed.
Set to 1 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 3 by clicking on the current value in the inspector.
On by default.
Set to 0.5 by default.
The slider is limited to values between 0 and 2 but you can type values between 0 and 3 by clicking on the current value in the inspector.
Light Wrap simulates the indirect illumination of the scene, which is where the background colors wrap themselves around the edges of the foreground. This can be very useful in helping the match between the keyed foreground and the new background.
Toggle the Light Wrap switch to enable this feature, and adjust the amount, depth (the distance that the Light Wrap overlaps the foreground), the brightness and the saturation.
Select from five different blend modes for light wrap: Screen, Add, Overlay, Soft Light, and Multiply.
Just remember that a little of this effect goes a long way, so it's best not to overdo it - gauge the amount you need depending on the illumination level of the new background.
Off by default.
The following options are available:
Set to 0.25 by default. Only values between 0 and 1 are allowed.
Set to 3 by default.
The slider is limited to values between 1 and 10 but you can type values between 1 and 20 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between -0.5 and 0.5 but you can type values between -0.5 and 1 by clicking on the current value in the inspector.
Set to 1.5 by default.
The slider is limited to values between 0 and 3 but you can type values between 0 and 5 by clicking on the current value in the inspector.
Set to 0 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 0 by clicking on the current value in the inspector.
Set to 3 by default.
The slider is limited to values between 0.5 and 5 but you can type values between 0.5 and 100 by clicking on the current value in the inspector.
Edge Blend is a really sophisticated compositing technique used by visual effects artists to put the finishing touches to a great composite. It works by taking another very thin matte that encompasses the composited foreground and background, and then creates a subtle blend of foreground and background just in that small area. It's a great way of making your keys look more photorealistic and less artificial.
In general, the only control you will need to adjust for Edge Blend is the Amount slider, which determines the intensity of the effect. The Blend slider adjusts the blend of foreground and background, but in almost all cases you will find that the default value of 3.0 is the right blend amount for your needs. However, you might need to increase this value when using source footage that is 4K and upwards.
IMPORTANT NOTE: - It's important to note that in order to use this feature, you need to add your background image to the Background source well. Without a background image being fed to the plug-in, you won't get the desired result.
Off by default.
Set to 3 by default.
The slider is limited to values between 1 and 10 but you can type values between 1 and 20 by clicking on the current value in the inspector.
Set to 2 by default.
The slider is limited to values between 0 and 4 but you can type values between 0 and 10 by clicking on the current value in the inspector.
Combines the background and foreground where the matte is transparent.
IMPORTANT NOTE: - It's important to note that in order to use this feature, you need to add your background image to the Background source well. Without a background image being fed to the plug-in, you won't get the desired result.
Off by default.
Set to 0 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 0 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 2 by clicking on the current value in the inspector.
Off by default.
Pick the color used by the On Color view and when Use Color is enabled.
Lets you provide additional media to the effect.
The user interface varies by host:
Drop Zones in Final Cut ProSet the background image used by the Background Match, Light Wrap, Fine Edge, Edge Blend and Premultiply operations and in the Composite view.
Off by default.
Resize the background image to match the foreground. Check the new Background view to see the results.
The following options are available:
The following options are available:
On by default.
On by default.
When the Background dropzone is populated you can bypass the host compositing by switching the View menu to Composite and using one of 30 blend modes to composite the foreground with the background. This can be handy in complex timelines where you are using a lot of layers. The Opacity slider controls the opacity of the foreground.
NB. Blend modes also work with the On Color view. Enable Use Color when using this view mode for Light Wrap, Edge Blend,Background Match,Fine Edge and Premultiply to use the color selected with the On Color picker.
The following options are available:
Set to 1 by default.
The slider is limited to values between 0 and 1 but you can type values between 0 and 0 by clicking on the current value in the inspector.
Lets you provide additional media to the effect.
The user interface varies by host:
Drop Zones in Final Cut ProHK5 gives you the ablity to bring in an external matte for use by the Comp Tools.
IMPORTANT NOTE: For External Matte to function correctly, it's really important that your external image is formatted correctly - if for any reason it's not the exact same size and aspect ratio as your timeline, please make sure to create a compound clip of it (Final Cut Pro), put it in a flattened group (Motion), nest it (Premiere), or precompose it (After Effects). The plug-in is expecting to see an image that is the same aspect ratio as your timeline - the host application has no way of telling the plug-in that you have used something different. If you have applied any kind of spatial transform (position, crop, scale or rotate) to your external matte, the same thing applies and you will need to preformat it in the same way. And the same thing applies if you have applied a spatial transform to the shot that you are trying to key. In each case, preformatting will give you the correct result, while failure to do this will mean that the images are out of register with each other.
Use the dropdown menu to select how the External Matte is combined with the matte generated by the keyer.
There are many uses for this option, but an obvious use for Add (or Max) is to create a hold-out matte, and for Multiply (or Min) to create a garbage matte. Replace is useful if you simply want to use the spill suppression and other finishing options of Hawaiki Keyer but the matte from another instance of Hawaiki Keyer or another keyer.
The following options are available:
Pick the channel of the external matte to use as a matte: Red, Green, Blue or Alpha.
NB. HK4 always used Red and expected a black and white matte.
The following options are available:
Off by default.
Enable clamping of output values.
Set to 0 by default.
The slider is limited to values between 0 and 1 but you can type values between -10 and 10 by clicking on the current value in the inspector.
Set to 1 by default.
The slider is limited to values between 0 and 10 but you can type values between 0 and 1000 by clicking on the current value in the inspector.
On by default.
Maintain consistent effects when changing resolution.
The baseline parameter can be used to set the relative strength of the parameters - increasing will decrease the strength. Or you can set it to match the behaviour you are used to in Hawaiki Keyer 4 - simply match the Baseline to the resolution of your footage. Lastly, if Resolution Independence is not enabled and you then copy and paste an instance of the keyer to a clip with a different resolution - enable Resolution Independence on the new clip and set the baseline to the width of the first clip - this will ensure the parameter strength matches.
Resolution Independent Parameters :
The following options are available:
Set to 3840 by default.
The slider is limited to values between 1 and 8192 but you can type values between 1 and 16384 by clicking on the current value in the inspector.
Presets contain a snapshot of your effect configuration. While no built-in presets are available, you can still save and load your own preset files.
When you save parameter configuration to a file on disk, this file can later be loaded to recreate the same effect configuration. Presets generated in one video application can be used by the same plug-in running in a different video application.
How do I use the presets popup menu?The built-in presets allow you to save any of your keys for future use, or you can customise a default layout of the plug-in.